You may not take items that weigh more then your skill level divided by 10, nor items that are Blessed or Insured. To steal from other players, one must join the Thieves Guild and make all attempts within the Felucca facet. You must have both hands free to steal and will need to wait ten seconds before you can use another skill. It is typically considered wise to Stealth over to your target beforehand, then (if your mark is another character), use the Snooping skill to better pinpoint the item you're after. A skilled thief can steal from Monsters, chests, NPCs and other players.Īttempting to steal an item will reveal you if you are Hidden or Invisible. The issue with Ultima Forever, and I’m guessing many other titles we’re going to see as “mobile grows up” to take advantage of tablets, is that this element overshadows all else.Pickpockets, brigands and thieves often prefer to live life in the shadows of Britannia, stealthily earning a living off the pockets and chests of others. This title is particularly difficult to score because it is a truly excellent game when you take the repair element out of it. It’s nothing at all like the Ultima titles of old, but that’s okay – It succeeds admirably at what it is. There are reputation grinds and various virtues to level up. Tap and traverse your way through crypts, caverns, and bandit lords. Have 15? Look for something a little more substantial. Have 5 minutes? There are dungeons clearly labeled and ready to explore. It’s incredibly easy to collect quests, join up with other players, and run dungeon after dungeon suited to a mobile schedule. Outside of the rather pesky and game-capitulating key-rings, the game excels as a quick-hit hack-and-slash perfect for tablets. Winston, if you want a picture of UItima Forever, imagine a naked avatar stamping on low level slimes forever. This means naked players seek out low level content to farm. This means players just run levels over and over and over and over and never get stronger. This means that quest drops and item upgrades are not happening, because chests are not being opened. Chests can’t be opened for keys, because keys need to go toward repairing gear. The cost of repair is designed to keep a player on a treadmill forever until purchase is made. It comes down to the repair system as the glaring mistake in Ultima Forever. There’s no real issue here, offering paying players perks for cash is standard. These give rare or better rewards from chests and can also be used to repair damaged gear. They can be obtained via special events and the cash shop. The “repair treadmill” is the critical failure of the cash shop model in Ultima Forever. ![]() Forget opening chests with silver keys because that means you’re going to be wandering around with broken, ineffective gear. If you are not paying and you have gear you want to keep, you’re going to have to turn almost all your bronze keys into silver keys for repairs – and skip opening the vast majority of chests. Gear suffers frequent durability loss through gameplay and must be repaired in order to retain stats. ![]() Here’s where things get rough – Silver Keys are used for gear repairs. These keys can be used to unlock chests for uncommon or better rewards. They can also be obtained in the cash shop. They can generally be obtained by bronze key exchange or lucky chests and/or events. These keys can be used to unlock chests for common or better rewards. They’re plentiful, and can be transformed into silver keys at a 3:1 exchange rate. Bronze keys drop everywhere in the game from various chests, pots, breakables.
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